Discover a new guide for Anvil Minecraft block Wiki. An anvil is a gravity-influenced utility block used to rename items, combine spells, and repair items without losing the enchantment. An anvil has limited durability, and when it is used or dropped too far, it gradually becomes a chipped anvil, then a damaged anvil, and then breaks into nothingness.
Anvil Minecraft Obtaining
Anvil Minecraft Break
The anvil can be mined using any pickaxe. If mined without a pickaxe, they will not drop anything.
Time spent on unenchanted tools used by the player without status effects, measured in seconds. For more information, see Breakthrough § Speed.
Natural generation
A damaged anvil appears in the “Forge Room” of the forest mansion.
Anvil Minecraft Crafting
A total of 31 iron ingots (including 27 for three iron blocks) are required to craft an anvil.
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Anvil Minecraft Using
Edit and rename items
The anvil has two modes to repair items with durability:
Like whetstones, players can repair items by combining two of the same items. However, with the anvil, the target retains the enchantment and can gain new enchantments from the sacrificed items.
Alternatively, the player can use the starting materials required during item crafting (iron ingots for durable iron items, diamonds for durability diamond items) to repair. an item. A material that can repair 25% of the target’s max durability. For example, this is a very good deal in the case of breastplates; a full repair (four materials) will be half the original cost of the item (eight materials). However, in the case of tools and weapons, this can be a significantly less economical option; Combining two diamond shovels will cost a total of two diamonds, while it may take up to four diamonds to directly repair one. However, it may be worth doing the more expensive upgrade if the enchantment is considered hard to obtain.
Additionally, the player can rename any item – not just those with durability – using the anvil.
Repair
Most material repairs work, but not all items: in general, repairs work on items that have their material in the default name. For example, an anvil can repair an iron pickaxe with materials (in this case iron) while an anvil cannot repair bows or scissors except for other types of bows or scissors. Special cases: Chain armor can be repaired with iron ingots, turtle shells can be repaired with iron scales, elytra can be repaired with virtual membranes.
Repairs do not need to be completed; a repair material 1/4 of the maximum durability of the item. Repairing an item without an enchantment can cost more materials than just crafting a new item or combining damaged items. The exception is armor, which consumes less material but comes at the expense of experience level.
Repairing with a suitable item will work on any item with durability including bows, scissors, etc. Items must be a suitable tool and of the right material. For example, a golden pickaxe cannot be combined with a golden sword or an iron pickaxe.
More Repair
In both cases, the durability gain is limited to the item’s maximum and is not discounted if “excessively repaired”.
As a subset of item repair with another, the anvil can transfer spells from the sacrifice to the target. This can have a synergistic effect when both items have identical enchantments, or simply add to each other when they don’t. For example, two Sharpness II swords can be combined to form a Sharpness III sword, or a Performance pickaxe can be combined with one with No Break. This can create enchantments and combinations that an enchantment table cannot do. But even so, some spells cannot be combined if they are the same or opposite in their use. If the target is damaged, the player must pay for the repair as well as the transfer.
Transferring high-level enchantments is more expensive, and renaming an item will incur an additional fee. Anvil has a limit of 39 levels; In addition, the repair is denied. This limitation is not available in Creative mode.
Every time the armor or tool is repaired, the minimum experience cost is doubled.
Change name
Any item or stack of items can be renamed for the cost of one level plus any pre-work penalty. If the player only changes the name, the maximum total cost is 39 levels. Some items have special effects when renaming:
The name tag must be renamed before it can be used.
Renaming a fish tank or axolotl also renames the mob inside, meaning a fish or axolotl can be named without a name tag.
A renamed item (can be any item, it doesn’t have to be a weapon) that kills another player or a tame mob will cause the name to appear in the death message.[Version only. Java]
Renamed spawn eggs will spawn mobs with the same name.
Chests, trapped chests, shulker boxes, furnaces, hoppers, droppers, dispensers, mine-carts with chests, mines-trucks with hoppers, enchantment tables, crates, smokers, blast furnaces and brewing counters mode to display names in their GUI when set.
Renamed command blocks will use their name in chat messages instead of [@].
Similarly, this data tag can be accessed with the nbt argument using the target selector.
Named items do not stack with unnamed or otherwise named items of the same type.
Book of Enchantment
Enchantment books are used to enchant tools. The enchanted books themselves can be combined to create higher level books.
Falling anvil
When there is no supporting block below the anvil, the anvil will fall in the same way as sand, gravel, concrete powder, and dragon eggs do. A placed anvil cannot be pushed or pulled with a piston,[Java version only] but a dropped anvil can be pushed (although it cannot be pulled), as it is an entity. This is different in the Bedrock Version where the anvil can be pushed and pulled by a piston. The anvils make a metallic sound when they land.
A dropped anvil will damage any player or mob it lands on. The amount of damage depends on the drop distance: 2 health per block that falls after the first block (e.g. an anvil that drops 4 blocks will deal 6 health damage). Damage is capped at 40 health × 20, regardless of how far the anvil falls. Wearing a helmet reduces damage by 1⁄4, but this makes the helmet twice as durable as other types of armor. When a player dies from being hit by an anvil, the death message “<player> crushed by a falling anvil” will appear. However, if the player is only touched by one falling anvil entity, no damage will be done unless the dropped anvil becomes an anvil block in the same block where the player is.
If an anvil falls on a block with a solid surface but cannot replace the block (flashlight, slate, etc.), it will break and fall as an item.
Map
In Bedrock Edition, anvil can be used in place of a crafting table to shrink the map, duplicate the map, or place markers of the player’s position on the map.
Become spoiled
With each use, an anvil has a 12% chance of being damaged – degraded in stages, first chipping, then being damaged, and finally destroyed. An anvil typically lasts an average of 25 uses or approximately one use per 1.24 iron ingots used to make the anvil.
An anvil can be damaged and destroyed by falling. If it falls from a height greater than one block, the chance of a staged degradation is 5% × the number of blocks dropped.
Damage status does not affect the function of anvil, but only anvils with the same damage status can be stacked in the inventory.
Creative mode
In creative mode, anvil works a little differently than other game modes:
- Any repair/enchanting/renaming operation can be performed, regardless of the player’s experience level.
- Experience costs are not taken from the player.
- The cost of repairing tools is still increasing.
It will continue to double after each repair, exceeding the usual limit of 39 levels.
When the signed 32-bit integer capacity is reached, no repair costs are displayed and the “product” item cannot be removed from the anvil. Tools in this state cannot be renamed or enchanted.
The anvil is not damaged in use.