Horse

Discover a new guide for Horse mob Wiki.  Horses are passive mobs, which the player can ride when tamed and saddled.

horse minecraft wiki

Spawning

Horses breed naturally. Notice the same color but different sign.

This mob in Minecraft are different from the fact that they spawn in plains and savannas in herds of 2–6. For this mob, all color and sign combinations are equally likely. All members of the flock have the same color, but the markings can be different. Almost 20% of all individual horses breed as ponies.

Villages are naturally created with stables and stables containing horses.

Appearance

Each pony variant has unique features and markings, and a pony (pony) version. Mature horses are 1.4 blocks wide and long and 1.6 blocks tall. The ponies start out at half the size of an adult, and in the Bedrock Edition, they grow larger as they age. Horses’ appearance does not change once they are tamed (unlike wolves and cats), although domesticated horses can be distinguished by equipping them.

Horses have a stocky body. They can have 1 of 7 primary colors: white, buckskin, linseed, bay, black, speckled gray and dark; and 1 of 5 marking styles: unmarked, sock-and-burn, paint, appaloosa snowflake, and soot. Beginners can choose from 35 possible horse coat combinations in total.

Saddle equipped horses do not display these when under the effect of Invisibility.

Colors and markings

Drop

When dead, the releases:

0–2 Skin.

The maximum amount is increased by 1 for each level of Robbery,

max is 0-5 with Loot III.

1–3 experience points.

When killed by a tamed wolf or by a certain player.

Armor if the horse is equipped
Saddle if the horse is equipped.
After successful propagation, 1–7 are discarded.

Killing a pony gives neither items nor experience.

Usage

Tamed horses and saddles can be used as transportation in the game. When riding, they can move faster and jump higher than normal players. Horses can be used for climbing hills and jumping fences, as some can jump high enough to cross five blocks, compared to a player maximum of about one block (no jump boost) .

Horses cannot float on water when controlled by a player. They can cross water up to 2 blocks deep. In deeper water, the player will automatically dismount.

Horses can be pulled and tied with a leash.
They can be pulled in two ways:
Horses can swim behind a boat using a leash
The boat can be attached to the conductor‌
The player can pull them in boats containing horses by swimming.

Device

Tamed horses are available in the following two positions:

Armor Slot: To equip horse armor. Exclusively for horses.

Saddle Slot: To equip a saddle.

Foals cannot be equipped.

Equipment can be placed on the horse by holding it and then used on the horse or by accessing its inventory.
Horse inventory can be accessed by:

  • Get on a horse and use inventory control
  • Sneak then use or press the “open inventory” button on the horse.
  • A horse’s baggage has two slots, one for horse armor and one for saddles.
  • Riding
  • Once a horse has been tamed the player can:
  • control it with directional controls,
  • jump and standard mouse.
  • The player descends with the down control.
  • The player cannot use the end portal while riding or the link portal.

A saddle horse will automatically run up any steep incline. The horse and rider can fit securely in a space as low as 2.75 blocks high.

The lower ground clearance puts the driver at high risk of suffocation if:
The rider’s head falls into a non-transparent block.

In clearances as low as 1.625 blocks high the horse itself can enter, but it can suffocate when the clearance is lower than 1.75 blocks. Horses can’t get through a distance of 1 block wide.

The horse’s top speed varies between 4.74 blocks/s and 14.23 blocks/s (compared to the player’s walking speed of about 4,317 blocks/s). About 82% of horses can go faster than minecarts. Horses move backwards slowly, as fast as the player when moving sideways. Horse speed can also be affected by drugs. Speed has nothing to do with the horse’s physical appearance.

Horses riding in the saddle have the ability to “jump charge”. When the player rides them, the experience bar on the HUD is replaced by a jumping charge bar. An already ridden horse can be made to jump and hold the controls for a higher jump. Horses are not affected by beacons or potions that increase jump speed.

Behavior

Horses roam aimlessly, stopping occasionally to back away, wagging their tails, or lowering their heads as if grazing. If a player approaches, the horses may turn to look at them. Any horse, wild or undead, can be attached to a leash without objection, although an untamed horse will leap and swing its front legs if saddled. Horses remain passive, even when hit.

Horses make neighing and neighing sounds.

Like most mobs, can be ridden on mines or boats. Mature horses cannot ride on boats.‌[Java version only] Unlike other passive mobs, horses recover health slowly.

Tamed (and untamed‌[Java version only]) horses can be led by a player holding an enchanted golden carrot, golden apple, or golden apple. The pony follows the adult horse.

Domestication

Taming is necessary to breed it, give it equipment, or control it while riding.

The player rides a horse by pressing use it with his bare hands or while holding an unusable object on the horse. The player tames an adult horse by riding it repeatedly until the horse stops rushing away from the player. The taming depends on the “temperament” of the horse. Horses start with a temperament of 0 out of 100. When the player rides a horse for the first time, a random tame threshold of 0–99 will be chosen. The horse becomes tame if the temperament exceeds this threshold. Temperament can also be increased by feeding the horse.

After several rides, the heart appears above the horse, indicating that it has been tamed.

In Bedrock Edition, like all domesticated animals, when it is killed, a death notice is displayed to every player.

Breed

Feeding two tamed horses with golden apples or golden carrots will activate love mode, causing them to mate and produce ponies. Ponies have a leaner appearance than mature horses and grow in stages to reach their full size over time.

Depending on the maternal variations, the offspring can be one of several types.

Breeding with a horse: Breeding two horses will produce a foal.
Crossing with a donkey: Crossing a horse with a donkey will produce a mule foal. Mules cannot reproduce. This unlocks the Artificial Selection achievement.‌[Bedrock version only]
This is a table showing the probability of the color and characteristics of the foal when crossing two horses A and B.

Food

Feeding a horse can change its behavior, causing it to grow (if it is immature; ponies usually take 20 minutes to reach full maturity if not fed) and/or restore its health. It. The following table lists the effects of the different feeds that horses can take. Undead horses and skeleton horses cannot be fed, even if tamed.

To feed the horse, hold a valid treat and press use on the horse. Feeding invalid food causes the player to ride a horse. Horses can only be fed when the feeding has the same effect as other animals.

Statistics

All have three “horse stats” that vary from horse to horse: health, (max) movement speed, and jump height. These stats are generated after the horse is born or spawned and are not affected by food.

Reproductive value

When reproduced in any way other than spawning

For example:

  • use command,
  • natural reproduction,
  • spawn as part of a skeleton trap or
  • use spawn eggs

Horses are assigned their stats within certain ranges.

Health

  • Hearts ranged from 15–30, with an average of 22.5♥ × 11.25.
  • Hearts shown are health, halved, rounded down.
  • Horses with odd health scores (15, 17, 19, etc.) will not show the last half of the heart.
  • One can test this by hitting a horse: if the horse loses half of its heart after a punch, it has an even number of health points. Otherwise, odd.

Movement speed

Horse movement speed ranges from 0.1125–0.3375 in passive units, averaging 0.225. For reference, a player’s usual walking speed is 0.1. The listed speed does not include any status effects that affect the speed of the horse or the player.

The conversion factor between internal units and blocks/second is about 43.17. Instead, however, horses move at a speed of only 42.16 blocks/sec multiplied by their internal properties, making the best horse’s top speed 14.23 block/s and average speed horse’s average is about 9.49 cubic/second.

  • Min: 4.74 blocks/second.
  • Player speed (walking): 4,317 blocks/sec.
  • Player speed (sprint): 5,612 blocks/sec.
  • See also shipping methods to compare the speeds of different shipping methods.

Jumping Power

Jumping power ranges from 0.4–1.0, with an average of 0.7.

A jump magnitude of 0.5 is enough to erase 1 block of 9⁄16, while 1.0 is enough to erase 5 blocks of 1⁄4.

Breeding Value

The pony’s stats were determined by averaging the stats of both parents with a third set when crossing two horses or a horse and a donkey. They are randomly determined as above.

The child variant has an 11% chance of being a random base color and a 20% chance of having random markers. Otherwise, it selects values from one of its parents.

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