AgriCraft Mod Wiki will complete its goal by adding crop breeding to the game. It’s now easy for you to improve your crops and create new species.

What is AgriCraft Wiki?
It’s an available release that will bring crop breeding to Minecraft. Its mission comprises enhancing your current crops, or cross-breeding to mutate into strange species of crops.
The author has completely rewritten it for 1.16.5. Therefore, the newbie and the expert can master the present mod easily.
About Genetics
The creation goes after mendelian genetics. In other words, the genome of a plant will contain a set of genes. Each gene will exist as a pair of alleles.
As usual, one allele is dominant over the rest. People call the latter is recessive.
For example, if you consider gene “A”, with dominant allele A and recessive allele a, you will have:
Gene Pair A-A: both dominant, A is the apparent trait
Gene Pair: A-a: A is dominant over a, A is the apparent trait
Gene Pair: a-a: both recessive, a is the apparent trait
There are multiple genes in AgriCraft. Examples of genes are the plant species, each of the stats, with attractiveness to specific animals. A cow might be very interesting in that tasty, tasty 10-10 wheat. But, that can also have some advantages.
About the stats, a higher stat level is dominant. Hence, a plant with Growth genes 8 – 3 will own a real growth stat of 8.
If cross-breeding two plants, the new crop will receive one allele from each parent. So, two 10 – 1 crop can get the offspring as follows:
10-10: obtain the 10 from both parents: 25% chance
10-1: have a 10 from the first with 1 from the second or vice versa: 50% chance
1-1: collect the 1 from both parents: 25% chance
Currently, if that occurs, a mutation can begin. So, a random difference in one of the genes, a plant species can mutate into another one. Or, a stat can move up/down without method. Mutations will be an important element to make your crops better and open up newer ones.
AgriCraft Stats
There are 6 stats in AgriCraft by default.
Growth – influences the growth rate of plants. Higher growth stat will cause plants to reach maturity faster.
Gain – works on the number of fruits that the plant will generate
Strength – changes where the plant can grow
Resistance – affects the resistance of the plant to weeds
Fertility – has an effect on how likely a plant joins cross-breeding to breed offspring
Mutativity – boost the likelihood of a positive mutation if cross-breeding
Weeds
They have returned. Many people in-game know them.
Now, they can sprout on plants and grow at the same time. They will have to compete to gain resources. So, they will decrease the crops’ growth.
You should not allow them to mature. When they hit a certain maturity level, they will destroy the host plant and spread to attack neighboring crops.
Growth requirements
Plants will come with extremely particular requirements involved in the soil, season, fluids, and light.
Each soil keeps certain properties, for instance, humidity, acidity, and nutrients. A few crops really love very humid soils. Meanwhile, the others will like soils that own very little nutrients.
Moreover, if you install a mod that supplements seasons, crops will identify those. They can develop only during their suitable seasons.
You ought to cultivate some crops under the water because that is their favorite place.
Irrigation systems
The edition drops these systems to water and accelerates the growth pace of crops.
Compatibility
AgriCraft is compatible with many mods such as:
For crops, soils, and mutations:
Atmospheric
Autumnity
Botania
Buzzier Bees
Farmer’s Delight
Immersive Engineering
Metal Bushes Mod
Pam’s Harvestcraft 2
Quark
Simple Farming
Thermal Cultivation
XL Food Mod
For growing, harvesting, and planting:
Better Weather: seasons
Blood Magic: harvest ritual
Botania: horn and drum of the wild
Botany Pots: planting of crops in pots
Create: harvesting
Cyclic: harvesting
Immersive Engineering: garden cloche
Industrial Foregoing: harvesting
JEI: Recipe browsing
Serene Seasons: seasons
The One Probe: on-HUD info
AgriCraft Configurability
AgriCraft is configurable. It has more than 100 config options and JSON support for plants, soils, mutations, with weeds.
You can access the wiki page to check for documentation for the mod and modpack developers.
Optifine
The owner cannot natively assist Optifine as it’s actually invasive, closed source, and hard to set up in dev.
JSON Configurability
It’s possible to find documentation for the jsons on the wiki at https://agridocs.readthedocs.io/en/master/
Besides, you can search for PackDevUtils (by WACriminal), a Vscode extension, with features JSON schema validation for AgriCraft JSONs at https://marketplace.visualstudio.com/items?itemName=PackDevUtils.packdevutils
AgriCraft is a mod about genetics. It enriches your farming tasks. It carries out IC2 crops mutations for every crop. It’s straightforward to plant and harvest any seed from any mod on crops as well.
Requires
- Minecraft Forge
- InfinityLib
Screenshots
How to install:
Make sure you have already installed Minecraft Forge.
Locate the minecraft application folder.
- Open Run from the start menu.
- Type %appdata%, click Run.
Input where AgriCraft Mod you have just downloaded (.jar file) into the Mods AgriCraft Mod folder.
When you open Minecraft, you see the mod is installed when click the button mods